How it’s made

Four decisions shape every unit: the shell, the board, the power and the box.

Nothing here comes off the shelf. Four decisions shape every single unit — and we design, print and assemble all of them ourselves.

01/ Colourful 3D-printed shell

Each shell is printed on its own, in the colour that belongs to that game, then cleaned up and fitted by hand. Printing instead of moulding is what makes four colours in small batches possible at all — a mould pays for itself at fifty thousand units, not at fifty.

02/ Our own PCB design

The LED grid, the processor, the speaker and the buttons sit on a single board designed from scratch by LTEK Labs. Nothing here is a development kit with a case around it, which is why the grid sits flush and the buttons land where your thumb already is.

03/ 2x AAA batteries

No charging cable, no port, no battery soldered to a board that will outlive it. You change the batteries the way you changed them in 1984 and keep playing. It also means the console works after five years in a drawer.

04/ Cardboard packaging straight out of the ’90s

Zero plastic blister packs. A printed cardboard sleeve, flat and square, built the way cartridge boxes were built — so that the second one you buy stands next to the first.

What hand-assembled actually means

It means a person at LTEK Labs put the board in the shell, closed it, put batteries in it and played it before it was allowed into a box. Not a sample from the batch — that unit.

It also means the honest limits of small-batch manufacturing apply. Print layers are visible if you look for them at the right angle. Two shells of the same colour can differ very slightly between print runs. A batch is a few dozen units, so when a colour sells out it genuinely is out until the next run.

We would rather tell you that here than have you discover it after unwrapping something.